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Does the unofficial oblivion patch effect attribute cap
Does the unofficial oblivion patch effect attribute cap









If UOP introduces minor gameplay changes you don't like, it's better to ADAPT to those changes than have the game later spoiled by a bug lying in wait that Bethesda never bothered to fix. UOP fixes over 1000 errors (bugs) in Oblivion.esm, most of them quest-related and a few of them show-stoppers which can render the game non-completable. Alchemy is the perfect partner skill for a Mage, leading you to learn some pretty awesome Magical tactics that can devastate enemies and keep your friends/followers alive. Potions are the most flexible and speedy methods of restoring Magicka on-the-fly. Like I said, I prefer to use custom Restore Magicka potions made via Alchemy. Either that or you're incorrectly assuming Chapel Altars restore Magicka when they don't.

DOES THE UNOFFICIAL OBLIVION PATCH EFFECT ATTRIBUTE CAP MOD

I can only presume YOU may be using a mod which DOES change the spell to ADD a Restore Magicka effect, and UOP is loading AFTER that mod, so overwrites the changed spell removing the extra effect. With OR without UOP, there's NO Restore Magicka effect, which explains why my Magicka isn't restored. The Chapel Altar spell effects are Cure Disease, Restore all 8 attributes by 100, and Restore Health 200. Chapel Altars DON'T have any Restore Magicka effect, regardless of UOP.UOP only fixes Spell Absorption and Reflect Spell problems at "altars"."Altars" ONLY cast beneficial spell effects, so Resist Magic WON'T reduce them.It DOESN'T reduce beneficial spell effects, ONLY offensive ones. Resist Magic reduces offensive spell effects by %.ALL "altar" objects (Chapel Altars, Wayshrines, Ayleid Wells and Statues) work in the same way.I've been doing some hunting around on UESP Wiki and in the Construction Set, and I've come to the following conclusions. They turns you into a superman! Put it this way, I don't even waste my time visiting Chapels any more!. Feeding a Mage with Restore Magicka potions is like feeding Popeye with cans of Spinach. Flax grows in ridiculous abundance around Skingrad, and loads of Steel-Blue can be found growing East of Skingrad, around Glademist Cave. Flax Seeds + Steel-Blue Entoloma Cap both have Restore Magicka as their first effect. Ingredients are very easy to come by even for a Novice Alchemist. Just drink 4 potions and see how incredibly FAST your Magicka keeps refilling to the top! Actually, potions are the most POWERFUL way to restore Magicka, especially for a Mage who wants to chain-cast multiple powerful spells. If your Magicka runs low, drinking one gives FAR FASTER Magicka regeneration than you'll ever get through natural Willpower-based regeneration. The easiest way to get around the Stunted Magicka and Resist Magic problems is to use Alchemy to create custom Restore Magicka potions, and always carry a supply of them with you.

does the unofficial oblivion patch effect attribute cap

UOP must consider this to be a bug, so it "fixes" it. Obviously, in the non UOP-patched game, Chapel blessings must completely bypass Resist Magic. The fact that Chapel blessings fail to Restore Magicka is just something I've become used to. To be honest, I've been using UOP for SO many years that I'm just no longer aware of how Oblivion works without it.

does the unofficial oblivion patch effect attribute cap

For some reason, the Restore Magicka component fails on average 50% of the time, and you can only use the Altar once a day. I'm in the same boat as you, suffering the same problem with Chapel blessing spells. Like you, I'm a Breton with natural Fortify Magicka 50 and Resist Magic 50%, having The Atronach as my birthsign for Fortify Magicka 150, Spell Absorption 50% and Stunted Magicka, and Unofficial Oblivion Patch (UOP) installed.









Does the unofficial oblivion patch effect attribute cap